#include "Player.h"
#include "Mallet.h"

Player::Player(string & name,Mallet * control):_name(name),_control(control)
{
}


Player::~Player(void)
{
}
void Player::Play(int x,int y)
{
	if(_control!=NULL)
	{
		_control->Move(x,y);
	}
}
